![]() Additional scans briefly apply the Hindered status effect. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. The Lock On meter fills when scanned by a Drone and when failing to disable a Drone.Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps.The minimum distance between drones is now 16 meters.Failure activates the Drone and partially fills their Lock On meter Success disables the Drone for 45 seconds. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. ![]() If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. The Skull Merchant begins the match with six Drones. ![]() This perk causes exhaustion for 60/50/40 seconds. ![]() This perk cannot be used while suffering from Exhaustion. When you start running, break into a sprint at 150% of your normal Running Movement speed for 5 seconds (was 4 seconds). ![]()
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